I would probably put it on a par with Jedi Power Battles and Star Wars Obi-Wan as fun games that just lack depth and variety in gameplay. It's a solid 6 or 7 out of 10 for me, and I still play a lot of Gamecube games. If you enjoy the game then that's fine but I just find it a bit perplexing that people rate it so highly. I also like the level on Tatooine where you platform through a canyon fighting off Tusken Raiders and traversing through caves and over a sarlaac pit (it's a bit Tatooine-bingo but I think that's forgivable). There is a nice variety in locales, particular in the latter half of the game, my personal favourite is Malastare although it is quite tough and has the worst sky box in any game ever. Some levels end with a boss fight but this is usually a big gunship type vehicle which you lock on and shoot at until it blows up - there is no strategy or phases to the fight. There are no gameplay based objectives other than getting from point A to B, and then getting a cutscene to provide some context. There is no dialogue with NPCs and you don't do anything that makes you feel as though you are "hunting" - you just simply progress through one linear level to the end. There's no upgrades, no customisation, very few power ups and no side missions (other than the awful secondary bounties mechanic). Even in the mission where you have to "sneak" into a high security prison you simply walk up to the front door and start blasting at about twenty guards as they run out, go down a corridor to another room, blast another twenty guards, and so on. It's impossible to deviate from the run and gun gameplay to try stealth or anything like that. It's also the sort of game where once one enemy goes into an aggro state then all of his friends immediately know exactly where you are too. It's not practical when you are surrounded by dozens of enemies at one time. The other weapons are just too clunky to use unless in very specific circumstances - you have to cycle through a weapon wheel to select the grenade for example, awkwardly aim and throw it, and then cycle back to your blasters. Combat is simply hitting A as fast as you can while stafing with the jetpack. The secondary bounty hunting mechanic is very underdeveloped and poorly thought out, and not fun at all.
Star wars bounty hunter gamecube assets Pc#
It's a decent run and gun game with some fun vertical level design and platforming, which somewhat breaks up the monotony of the combat. Star Wars: Bounty Hunter (2002) (Third person action) GameCube, PlayStation 2, Xbox Star Wars: Republic Commando (2005) (First person shooter) Xbox, Windows Mobile: Star Wars: Republic Commando: Order 66 (2005) Compilation: Star Wars: The Best of PC (2006) (Compilation) Windows 2010s. I see nothing but unending praise for this game. This game has gone to a hyper level of overrated over the last few years - with Disney's focus on Mandalorians and Boba Fett.